Saturday, October 19, 2013

The Rabbit Nursery


The Rabbit Nursery

The Rabbit Nursery Feature is broken up into three consecutive development stages (quest sets) that you can complete at your own pace. 



The Rabbit Nursery is here! Use this building to train your baby Rabbits to develop their personality and train them to produce extra resources!

If you are level 12 or higher, you will see the following pop up. Clicking on the “Place Rabbit Nursery” button will give you the ability to place the Nursery Frame on your Farm.



Building the Rabbit Nursery:

Before you can start raising your baby Rabbits, you will need to build your Nursery. Your first step is collecting Building Materials. You will need the following items to start building your Rabbit Nursery:

  • Chalkboards
  • Bunny Litter Boxes
  • Rabbit Pellets

To Collect Chalkboards, click on the “post” button to post to your Facebook wall; you will get the parts when your friends click on it, or when you click on a similar newsfeed post.

Click on the “Ask” button to send requests for Bunny Litter Boxes and Rabbit Pellets to your Neighbors. If you do not wish to wait for your friends, you can skip any of these tasks for Farm Bucks.


Once you have collected the required items, click on the “Start Building” button at the bottom of the construction menu.


Now that the Nursery is almost complete, you will need a little help from your Neighbors to finish the job. The Rabbit Nursery requires four additional helpers, so click on the “Ask Friends” button to send some crew requests to your Friends. When they accept, you will see the spots in the Build Menu begin to fill. If you do not wish to wait for your friends, click on the “Hire One” button to purchase helpers with Farm Bucks.



Using your Rabbit Nursery (Development Quests):

Raising a baby Rabbit requires love, affection, and special attention. That’s why the Rabbit Nursery is here to help you! The Nursery is broken up into three development stages (quest sets): Choose an Ability, Choose a Personality, and Name Your Rabbit. Each development stage (quest set) has three tasks that have to be completed. As you complete each development stage, you will unlock the next stage.

Once your Nursery is up, you will need to place one baby Rabbit inside. Note: You can train any baby Rabbit on your farm or from the General Store in the Nursery, including the ones available for Coins. Click on the Rabbit Nursery to open the Quest Menu.


Development Quests – Ability:

The first step is to pick an Ability for your baby Rabbit. You can choose between a Fertilizer Bonus, a Wool Bonus (you will receive one extra Fertilizer or Wool every time you feed the Adult Rabbit) and an Appetite Bonus (your Adult Rabbit will be hungry in half the amount of time guaranteed). Note: You can only choose one Ability per baby Rabbit. In addition, the quests will differentiate depending on what Ability and/or Personality you choose.


Once you have selected an Ability, click on the green “Confirm” button to turn the page to the next set of development quests. Click on the “Make It” button for the Recipe you wish to Craft and you will be sent to your Kitchen and/or Workshop. If you would like a quick tutorial on how to Craft, please visit our Official Guides: Crafting Kitchen and Crafting Workshop. Once you have performed all three of the tasks, click on the turquoise “Complete & Share” button.



Development Quests – Choose a Personality:

The next step is to pick a Personality for your baby Rabbit. You can choose between Mischievous, Affectionate, and Tumbler. The Personality you pick will determine how your baby Rabbit will behave once it is an adult (e.g. animate). Note: You can only choose one Personality per baby Rabbit.


Once you have selected a Personality, click on the green “Confirm” button to turn the page to the next set of development quests. Click on the “Make it” button for the Recipe you wish to Craft and you will be sent to your Kitchen and/or Workshop. Once you have performed all three of the tasks, click on the turquoise “Complete & Share” button.



Development Quests – Name:

The final step is to name your baby Rabbit. You can use up to 14 characters (with spaces). Note: You can only name your Rabbit while in regular Screen mode (e.g. not in Full Screen mode).


Once you have chosen a name, click on the green “Confirm” button to turn the page to the final set of development quests. Click on the “Make it” button for the Recipe you wish to Craft and you will be sent to your Kitchen and/or Workshop. Once you have performed all three of the tasks, click on the turquoise “Complete & Share” button.


Congratulations! You have trained your baby Rabbit into an Adult that will produce an extra Fertilizer, Wool, or Appetite bonus! Click your Rabbit to move and place it on your farm:



Crop Packets:

For a limited time only, you can earn special Celery Crop Packets! In order to earn these Packets, you must train three baby Rabbits, regardless of their Ability and/or Personality. As you train each baby Rabbit, a green check mark will appear on the cards to indicate what parts of the mini quest have been completed.


Once you have trained all three of the baby Rabbits (regardless of their Ability and/or Personality), you will unlock the Celery Packet! You will be able to use this Crop for 14 days. Click on the turquoise “Share and Go to Market” button to share some rewards with Friends and purchase your Crop for Coins!


Note: You have limited time to earn the Celery Crop Packet. If you do not train all three of the baby Rabbits within the allotted time, the Crop Packet will disappear and you will be unable to claim it.


Additional Information:

  • You can only use baby Rabbits with the Nursery.
  • You can re-use the Nursery to train as many Rabbits as you’d like.
  • If you do not wish to use the Rabbit Nursery feature, it can be sold (frame only) or stored in your Inventory.
  • You are limited to six Rabbit Nurseries per Farm. You can get up to two more Rabbit Nurseries for free, and up to four more Rabbit Nurseries for Farm Bucks from the General Store.

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