Matchmaking for enemy opponents is based on relative comparison. This means the game will always look for an opponent with a relative amount of game experience compared to your profile. Once the game is able to find an opponent within your range, you will be successfully matched for battle.
In special circumstances where an opponent cannot be found, you may be matched from a pool of fabricated opponents. These are enemy profiles created by our game design team. The level of difficulty of these opponents will vary from easy to difficult.
The comparison is based on (but not limited to) the following:
- Palace Level
- Cumulative Mojo
In special circumstances where an opponent cannot be found, you may be matched from a pool of fabricated opponents. These are enemy profiles created by our game design team. The level of difficulty of these opponents will vary from easy to difficult.
The comparison is based on (but not limited to) the following:
- Palace Level
- Cumulative Mojo
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